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Author Topic: How to make "Load Level Asynch" work right?[SOLVED]  (Read 2945 times)

Devistute

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How to make "Load Level Asynch" work right?[SOLVED]
« on: December 22, 2017, 02:43:45 AM »
Edit; Seriously, no one knows how to deal with this problem?

So i'm trying to make an loading screen, that when the next scene is loaded
the current scene fades out image & music before moving on to the next level.

I have been trying to use the said action, but i cant find a way to switch the scene once the fade outs are done.

I have set up "Pending Activation Event", which takes the state to the one that fades things out once loading is done.

I also have set Global Variable to "Allow Scene to Load" field, and that said variable gets flipped to "True" once everything is in order. However, it does not work  :(

I'm having hard time understanding how to go with this, help would be epic.



I really need help because my game developement is stuck at loading screen part.
« Last Edit: January 19, 2018, 01:07:52 AM by jeanfabre »
My game, "The Reminiscence" which uses playMaker almost in all interaction the game offers!

http://www.indiedb.com/games/the-reminiscence

jeanfabre

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Re: How to make "Load Level Asynch" work right?
« Reply #1 on: January 16, 2018, 02:51:31 AM »
Hi,

 simply bump your thread when you feel it hasn't got attention :) we need the bumps!

Let me work on a sample I'll put on the Ecosystem, it make sense to cover this as it's indeed a bit of a stretch to get it work properly.

 Bye,

 Jean

jeanfabre

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Re: How to make "Load Level Asynch" work right?
« Reply #2 on: January 16, 2018, 06:01:12 AM »
Hi,

 Sample is up: https://twitter.com/JeanAtPlayMaker/status/953188741425848320

search for "scenes" and filter by sample to find it straight away,

Let me know if it doesn't help you, the key is to store the hash for the loading process and use that hash to activate it.

 Bye,

 Jean

Devistute

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Re: How to make "Load Level Asynch" work right?
« Reply #3 on: January 18, 2018, 09:10:21 AM »
Hi,

 Sample is up: https://twitter.com/JeanAtPlayMaker/status/953188741425848320

search for "scenes" and filter by sample to find it straight away,

Let me know if it doesn't help you, the key is to store the hash for the loading process and use that hash to activate it.

 Bye,

 Jean

Thanks a ton! Got it working under 5 minutes with the sample, such an simple solution! (Using the Hash that is..)
My game, "The Reminiscence" which uses playMaker almost in all interaction the game offers!

http://www.indiedb.com/games/the-reminiscence

jeanfabre

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Re: How to make "Load Level Asynch" work right?[SOLVED]
« Reply #4 on: January 19, 2018, 01:09:34 AM »
Hi,

 Good, I am glad it helped you.

 For future questions, don't hesitate to bump your threads, it's a common thing to do to get attention :) then ping me if it doesn't work...

 Bye,

 Jean