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Author Topic: Sound Manager Pro  (Read 4082 times)

Rabagast

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Re: Sound Manager Pro
« Reply #15 on: February 21, 2018, 02:37:47 PM »
I didn't find any "voices" on the user manual I have on SMP. On Project Settings/Audio is something called, "Max Real Voices". I tried to change that, but then it results that sometimes I didn't hear that sound, if other sound played, if you know what I mean.

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krmko

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Re: Sound Manager Pro
« Reply #16 on: February 21, 2018, 11:05:05 PM »
"Real voices" is the maximum number of sounds of all types that can be played at the same time. When the number is exceeded, only the most audible will be played. As far as i have seen, i'm afraid Sound Manager Pro doesn't per sound voice adjustment. I can recommend Master Audio for all audio needs.

Rabagast

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Re: Sound Manager Pro
« Reply #17 on: February 22, 2018, 12:46:30 AM »
Is it this one you mean?
https://assetstore.unity.com/packages/tools/audio/master-audio-aaa-sound-5607

I read that this has voice limit. Does this voice limit in Master Audio meanss that you can set up a voice limit for each sound? Or is it sounds of all types?

Does this support Playmaker? Are there Actions for Playmaker included?

Many questions. :)
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krmko

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Re: Sound Manager Pro
« Reply #18 on: February 22, 2018, 12:50:58 AM »
Yes, yes and yes! It has a voice limit for each sound, playmaker actions and fantastic support forum.


Rabagast

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Re: Sound Manager Pro
« Reply #19 on: February 22, 2018, 06:10:59 AM »
Hi!

I just bought Master Audio. :) Where is the Playmaker Actions? Do I need to download them separately?
Check out our homepage. http://www.walsberg.no
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krmko

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Re: Sound Manager Pro
« Reply #20 on: February 22, 2018, 06:27:45 AM »


Doubleclick and you're good to go.

Rabagast

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Re: Sound Manager Pro
« Reply #21 on: February 22, 2018, 07:18:23 AM »
Hi!

I found it. It looks very good so far. :)
I need to adjust the Voices (Weight) for the Asteroid Explosion sound.
If I have 10 voices and shoot more than 10 at the same time will result that it will be no sound from asteroid 11 and more, right?
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krmko

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Re: Sound Manager Pro
« Reply #22 on: February 22, 2018, 07:26:33 AM »
Yes  ;D

In reality, usually 2-3 are enough, experiment a bit.

Rabagast

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Re: Sound Manager Pro
« Reply #23 on: February 22, 2018, 11:06:29 AM »
I think in my case, I need  to have 10, because I destroy so many asteroids. And also reduce the volume a bit on that sfx. :)
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Rabagast

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Re: Sound Manager Pro
« Reply #24 on: February 22, 2018, 11:08:09 AM »
7 was the right number. I just need to experiment a bit as you say. :)
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krmko

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Re: Sound Manager Pro
« Reply #25 on: February 22, 2018, 12:19:33 PM »
I'm glad you like the plugin and that it worked out well for you!  ;D

Rabagast

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Re: Sound Manager Pro
« Reply #26 on: February 22, 2018, 01:31:00 PM »
I like it a lot. Thank you for your recommendation of this asset.

Another thing I like, is that you use "Master Audio Play Sound" and just write the name of the audio clip. And that you also can change the audio clip without changing the name, if you know what I mean. :)
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Rabagast

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Re: Sound Manager Pro
« Reply #27 on: February 22, 2018, 02:52:29 PM »
Just some questions:

Do I need to have one MasterAudio Prefab in each scene? Or is it enough with one in the Main Menu Scene with the action Don't Destroy On Load?

When I add a MasterAudio Prefab in the scene, can I have more than one Group in Group Mixer? For example one for player sounds and one for enemies and one for collectible.

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krmko

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Re: Sound Manager Pro
« Reply #28 on: February 22, 2018, 03:42:05 PM »
It's a but counterintuitive but easy to grasp. Groups are used for variations. You make, for example, an "asteroid explosion" group and put several different explosion sounds which will be triggered randomly or in particular order. Then you make a "spaceship explosion" group with several audio variations etc. That's what the groups are for. Then, you put them all under an EXPLOSIONS BUS, which is basically a groups group, which you can tie up to a particular channel in unity audio mixer and manipulate altogether.

As for the first question, it's best to keep one and use don't destroy on load.

« Last Edit: February 23, 2018, 12:18:10 AM by krmko »

Rabagast

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Re: Sound Manager Pro
« Reply #29 on: February 22, 2018, 04:00:27 PM »
Ok!

It's an amazing asset. Thank you for your help and fast reply. :D

It's time to experiment a bit more. :)
Check out our homepage. http://www.walsberg.no
Or my personal game blog for news about my games. http://retro-tetro.walsberg.no