playMaker

Author Topic: Playmaker 1.8.8 reset all Float & Bool variable fields. [SOLVED]  (Read 3152 times)

600

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Hi,

Just tested my assets with Playmaker 1.8.8.
Unfortunately all Float and Bool variables are reset in actions as missing variable fields.
Is this to be normal with this release and here to stay? There are more than 1100 errors - missing set variables.
Could you please check, I think you have keys for my assets, but I can give you another if needed for testing.

Thanks!
« Last Edit: January 26, 2018, 02:37:56 PM by 600 »

jeanfabre

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Re: Playmaker 1.8.8 reset all Float & Bool variable fields.
« Reply #1 on: January 26, 2018, 01:23:29 AM »
Hi,
 
no this is not normal...

What version of PlayMaker you had before updating and what Version of Unity?

 Bye,

 Jean

 

jeanfabre

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Re: Playmaker 1.8.8 reset all Float & Bool variable fields.
« Reply #2 on: January 26, 2018, 01:27:19 AM »
Hi,

 ok, Hopefully you have a backup. It may be that the dataversion of thes fsm are 1 and before updating, they may need to be updated to version 2 before importing PlayMaker.

So in your backup project, can you check the PlayMakerFsm dataversion ( at the bottom of the fsm description in the PlayMaker editor).

 Bye,

 Jean

600

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Re: Playmaker 1.8.8 reset all Float & Bool variable fields.
« Reply #3 on: January 26, 2018, 07:28:42 AM »
Hi, thanks for looking at this.

I made a new project in Unity 2017.1.1f1,
Downloaded and imported Car Setup for Playmaker,
Import Playmaker 1.8.8.
(also tried import PM first and asset second)

Then all assets variables are unlinked from actions.

FSM show data version 2

Alex Chouls

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Re: Playmaker 1.8.8 reset all Float & Bool variable fields.
« Reply #4 on: January 26, 2018, 01:26:27 PM »
This is a bug in 1.8.8 when updating FSMs made in a much older version of playMaker. Fix is tested and should be up soon. Sorry for the inconvenience!

600

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Re: Playmaker 1.8.8 reset all Float & Bool variable fields.
« Reply #5 on: January 26, 2018, 02:37:45 PM »
Thanks!