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Author Topic: is that some way can UnityRandom be used by playmaker?  (Read 2968 times)

kyy921

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is that some way can UnityRandom be used by playmaker?
« on: June 18, 2012, 03:29:30 PM »
http://u3d.as/content/tucanosoftware/unity-random/2Sg UnityRandom is free and great!
but for artist is not so easy to use, because of coding.
Is there some way to easy use it?  invoke? or what?

if invoke , how to?

jeanfabre

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Re: is that some way can UnityRandom be used by playmaker?
« Reply #1 on: June 20, 2012, 01:31:02 AM »
Hi,

 You will need a set of custom actions to access and control this framework. I have added it to the list of frameworks to port to unity. Invoke would not work, you need to store the random value generated, so you need custom actions definitly.

 I 'll see what I can do within the next few days, I have get out touch.inputs it's almost ready, and work some more of vectrosity as well, then I'll be able to tackle new frameworks to port.

https://hutonggames.fogbugz.com/default.asp?W547

 Bye,

 Jean