Author Topic: Smooth Look At: Up Vector...?  (Read 1907 times)


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Smooth Look At: Up Vector...?
« on: June 20, 2012, 10:52:00 AM »
So, i'm trying to decode what the up-vector does when using custom coordinates as opposed to the 0,0,0 vectors and it's behaving in such a way as to make it tricky for me to understand it's functionality and how/when you'd use this in a game... can someone explain it for me a bit better please?

thank you!


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Re: Smooth Look At: Up Vector...?
« Reply #1 on: July 01, 2012, 06:41:57 AM »
i´m also having problem with the "smooth look at"
I´v followed the mouse pick tutorial to have my character move around, everything works fine until I use the "smooth look at" action
I´m working 2d on YX plane (so rotation should be limited to the Z axis).
 When I hit play any object with smooth look is rotated to the side like if set to work on the XZplane --> the sprite is turned on the side.
Have tried changing the up vector with no luck!

PS: I´m using 2dToolkit