playMaker

Author Topic: ...just another big Custom Action collection (M-Z + Third Party)  (Read 2089 times)

smiffy

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Re: ...just another big Custom Action collection (M-Z + Third Party)
« Reply #15 on: May 14, 2019, 07:37:37 AM »
Hi there,

I'm looking at the list objects inside collider action and was wondering if it's possible to use a mesh collider as the target as I can't currenty get it to work.  Using a basic collider detects a mesh collider just fine though. Basically I want to use a cone shape to capture objects in the fov.

Cheers, matt

Deek

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Re: ...just another big Custom Action collection (M-Z + Third Party)
« Reply #16 on: May 14, 2019, 01:19:46 PM »
Yo matt,

for that you should look at the "ArrayList Find GameObjects Inside Collider" action by dudebxl (post: https://hutonggames.com/playmakerforum/index.php?topic=11754.0) which works with Mesh Renderer components to detect collision. You can find it in the Ecosystem.
My derivations were based on that to not be reliant on Renderer/Sprite components, but in your case, the original version should be considered.