Hi,
yep, I would too. I actually tried hard to give uFrame a go, but it was too early, and I did not feel it would last, and it proved not to...
With Unity taking ECS on board, that's now a different deal. Exitgames is also embracing ECS with its Quantum solution, and it starts to make more and more sense.
I would be the first one to use a PlayMaker ECS solution too
however, one need to be very careful and weight the pros and cons of using ECS over Component based programming. the level of complexity and ALL the goodness you loose when move to ECS may not worth it for the performance gain you would get for 90% of your projects.
Really, we have seen what Unity is capable of doing and it's mind blowing already. Yes, the next generation of AAA games are going to be all ECS, but really, do we, mere mortel also need to suffer all the downsides because of this ? I really don't think so. Are all our favorite tools will move instantly to ECS on the asset store? I very much doubt it. I'll be using Unity component based system for a very long time, this is a guarantee as far as I am concern, and will only get into ECS when I really need to do a highly effective part of a project.
Basically, it depends how well Unity integrate ECS for a intuitive workflow, and how well a potential PlayMaker ECS would also bring that extra level of intuitiveness for non coders.
Bye,
Jean