playMaker

Author Topic: Ragdolls and pausing with TimeScale  (Read 2023 times)

MAX_POWER

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Ragdolls and pausing with TimeScale
« on: April 09, 2018, 08:55:12 AM »
So I'm trying to use Scale Time 0 to set pause. After unpausing and setting timescale back to 1 the ragdolls fly all around the place.

I've tried setting Adjust fixed delta time on and off and disabling gravity but no help.

Does anyone know how to fix it? Thanks.


MAX_POWER

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Re: Ragdolls and pausing with TimeScale
« Reply #2 on: April 10, 2018, 12:06:55 AM »
Those were pretty much what I found as well. I tried enabling projection from joints but it didn't help either. Is there an action other than the bool in scale time to set Time.fixedDeltaTime manually in playmaker? Couldn't find one.

djaydino

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Re: Ragdolls and pausing with TimeScale
« Reply #3 on: April 10, 2018, 05:39:52 PM »
Hi,
If you check the Set Time.fixedDeltaTime it does what it what in the answer on this post :
https://answers.unity.com/questions/36509/if-timescale-is-lowered-how-can-i-aviod-to-get-the.html

So if you would have a separate action to set the Time.fixedDeltaTime it would have the same result.

Maybe try asking on the Game Dev League Channel on discord

MAX_POWER

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Re: Ragdolls and pausing with TimeScale
« Reply #4 on: April 10, 2018, 11:44:56 PM »
Okay thanks.