Hi,
ok, I have produced a small working example to record and playback audio.
Basically, it has no user interface, you control everything from the FSM inspector with three events.
so select the sound recorder gameObject and in the fsm inspector you will have three buttons ( events)
PLAY
START RECORDING
STOP RECORDING
as you play the scene, it will ask for permission to use the mic, then start recording if allowed, press "STOP RECORDING" and then "PLAY" and you'll hear what you just said
The default recording time ( set in the "record audio" state) is 10 sec.
bye,
Jean