Hi Jean,
thanks for the quick response and sorry for the slow on my part, I think that is due to the time difference, sit here in Germany ;-)
Currently it seems to work, have played through all the solutions again.
My problems before were as follows:
I am currently working on the project alone and the autocompile mode is also activated. The only thing I have changed on the already without problems running project (I could even generate a bugfrieen build!), I have disabled the preview play mode of Vuforia in the inspector, since I currently have no webcam here in use to test. When I ran the scene in play mode, all the problems returned immediately. With problems I mean actually only the two scripts, VuforiaSetPersistExtendedTracking.cs and VuforiaGetExtendedTracking.cs. As soon as I delete one of the two as proposed, new error messages will be added.
The error messages in the exact wording.
1. If I leave both mentioned scripts in the project:
Assets / PlayMaker Vuforia / Actions / VuforiaSetPersistExtendedTracking.cs (29,13): error CS1061: Type `Vuforia.ObjectTracker 'does not contain a definition for` PersistExtendedTracking' and no extension method `PersistExtendedTracking 'of` Vuforia.ObjectTracker' could be found. Are you missing an assembly reference?
2. If I delete the SetPersist script:
Assets / PlayMaker Vuforia / Actions / VuforiaGetExtendedTracking.cs (34,3): error CS0246: The type or namespace name `IEditDataSetBehaviour 'could not be found. Are you missing an assembly reference?
3. If I also delete the GetExtended script:
Could Not Create Action: [missing Owner]: ExtendedTracking Model Swap: Check Extended Tracking: VuforiaGetExtendedTracking (Maybe the script was removed?)
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.ActionData:CreateAction(Context, Int32) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:839)
HutongGames.PlayMaker.ActionData:LoadActions(FsmState) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:776)
HutongGames.PlayMaker.FsmState:LoadActions() (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:123)
HutongGames.PlayMaker.Fsm:InitData() (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1745)
HutongGames.PlayMakerEditor.FsmErrorChecker:DoCheckFsmForErrors(Fsm) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmGraphView.cs:2459)
HutongGames.PlayMakerEditor.FsmErrorChecker:DoCheckForErrors() (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmGraphView.cs:2347)
HutongGames.PlayMakerEditor.FsmErrorChecker:Update() (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmGraphView.cs:2332)
HutongGames.PlayMakerEditor.FsmEditor:Update() (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditorGUILayout.cs:566)
HutongGames.PlayMakerEditor.FsmEditorWindow:Update() (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:276)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
Nevertheless it seems to work and I can build a working build.
It should also be mentioned that up to and including Unity 2017.4 I never had any problems with your Vuforia Package (2017), it was always great and was set up quickly! Only when changing to Unity 2018 the problems started.
Thank you for your work so far, you guys are really great and I love you and playmaker! :-)
Many Greetings
Sebastian