playMaker

Author Topic: Bug - different behaviour depending on which FSM is selected in IDE?  (Read 1552 times)

yezzer

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Hi,

I seem to have a bug in Playmaker 1.4.3f5 - I get different behaviour depending on which FSM is selected in the IDE. I've recorded a video, which you can view here:
https://dl.dropbox.com/u/257507/unity/screenshots/playmaker/selection_error.m4v

The expected behaviour is that the cube becomes visible when I enter playback mode.

What happens is that if I have the main FSM selected when hitting play, the cube does not become visible.
However, if I have the sub-FSM selected, the cube does become visible. I'm making no other changes, as you can see. I'm guessing this is not expected behaviour. I may be wrong of course..

Any ideas anyone?
Freelance games & App developer using Unity3D, Flash & Adobe AIR for web, iOS, & Android. Interested in AR & other emerging tech.
@yezzer

Alex Chouls

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Re: Bug - different behaviour depending on which FSM is selected in IDE?
« Reply #1 on: July 08, 2012, 04:48:29 PM »
I wasn't able to build a simple repro case here... can you send me your project?