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Author Topic: Cinemachine Support [ECOSYSTEM] [MAY 2020]  (Read 24924 times)

Hayato

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Re: Cinemachine Support [ECOSYSTEM] [MAY 2020]
« Reply #30 on: June 02, 2020, 03:04:46 AM »
Hi,

 these are accessible already via Free Look Camera Set Yaxis Settings and Free Look Camera Set Xaxis Settings.

however, I think you need to set it up properly, that is you need to prevent the regular input to affect these values, so you need the CinemachineCoreGetInputTouchAxis component on the main camera to disable inputs.

Make sure you properly set up the freelook, else the x axis may be locked.

Bye,

 Jean

Opps ! I found I just failed to update latest version of Cinemachine (MAY 2020) package and using a old one , after I upgrade ecosystem 0.6.6 to 0.6.8 it success to upgrade Chinemachine package , then I have see the latest version of FreeLookCameraSetXaixsSettings do have Value and InputValue paramaters.
 
I'm sorry for my thoughtless and thank you for the hint !

jeanfabre

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Re: Cinemachine Support [ECOSYSTEM] [MAY 2020]
« Reply #31 on: June 03, 2020, 02:07:07 AM »
Hi,

 no worries, it happens to me always... too many versions of too many things for too many projects with too little time :)

Bye,

 Jean

BlizStudio

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Re: Cinemachine Support [ECOSYSTEM] [MAY 2020]
« Reply #32 on: September 15, 2020, 03:31:30 PM »
Anyone have a tutorial on how to use the Cinemachine package and Playmaker?  Bullet hits, explosions, etc...  Just not sure how to use the actions.

maxrostov

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Re: Cinemachine Support [ECOSYSTEM] [MAY 2020]
« Reply #33 on: December 17, 2020, 01:27:54 PM »
Anyone have a tutorial on how to use the Cinemachine package and Playmaker?  Bullet hits, explosions, etc...  Just not sure how to use the actions.

Bump on this!

I'm trying to figure out how to mouse drag to rotate camera with "Cinemachine free look camera".

In FSM i found "Free Look Camera Get Xaxis Settings", but I don't how how to use it.
There are no instructions for that action.

Has anyone here used it?


curb47

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Re: Cinemachine Support [ECOSYSTEM] [MAY 2020]
« Reply #34 on: January 28, 2021, 02:58:04 PM »
Hiya,

I'm working on a small paid job, a cinematic sequence, rendering out camera shots in Unity and editing them together in Premiere.

An action I would really love to get is some kind of event trigger for the Path Position parameter in the Body section on the virtual camera. I'm imagining something similar to a Float Range type thing.

I'd like to be able to send an event, to trigger background animations for example, at very specific moments as the camera moves along the track/path.

I've had a look in the actions/ecosystem but I can't find anything. Please, would there be a chance of getting this created? It would literally be amazing! Huge thanks.

« Last Edit: January 28, 2021, 03:01:47 PM by curb47 »

jeanfabre

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Re: Cinemachine Support [ECOSYSTEM] [MAY 2020]
« Reply #35 on: February 12, 2021, 03:01:15 AM »
Hi,

 I don't see in the cinemachine component a way to get triggers like that.

 is that simply something you could do by placing simple triggers along the path? that's how I would go about it.

Let me know, maybe I am missing something.

Bye,

 Jean

craigz

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Re: Cinemachine Support [ECOSYSTEM] [MAY 2020]
« Reply #36 on: February 12, 2021, 08:44:35 AM »
Hiya curb47 :)

Cinemachine values can be tricky to get sometimes 😅

I was able to find this tracked dolly path helper script that I edited to just take an input value. Though the value for it doesnt seem to line up with the path length on the dolly 🤷‍♂️



Original Link (but the script animated by default)
https://www.tutorialfor.com/questions-126815.htm



Otherwise, depending on how specific you need the function of this type of interaction (with particular parts of the environment etc), might be totally easier to do as Jean suggests with manual placed triggers 💪

cheers,
craigz

curb47

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Re: Cinemachine Support [ECOSYSTEM] [MAY 2020]
« Reply #37 on: March 23, 2021, 08:32:40 AM »
Thanks CraigZ & JeanFabre,

I'll look into this.

Jean- how do you mean, place triggers along the path? How can i place triggers along the Cinemachine Dolly path? I really don't see how that can be done?

Thanks.


jeanfabre

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Re: Cinemachine Support [ECOSYSTEM] [MAY 2020]
« Reply #38 on: May 10, 2021, 03:30:51 AM »
Hi,

 sorry for the long wait.

 you just place regular colliders, that's what I mean by triggers.

Bye,

 Jean

Christoph

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Re: Cinemachine Support [ECOSYSTEM] [MAY 2020]
« Reply #39 on: June 05, 2021, 05:19:14 PM »
Are there actions for the Noise part of Cinemachine?

I would like to do camera shakes like explained here:

hoyoyo80

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Re: Cinemachine Support [ECOSYSTEM] [MAY 2020]
« Reply #40 on: June 14, 2021, 09:12:01 AM »
Hi all, im am using unity2020.11f LTS with cinemachine. The package i get from ecosystem causing error missing a using directive or an assembly reference most of them. Any body have the same problem and solution? Thanks

djaydino

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Re: Cinemachine Support [ECOSYSTEM] [MAY 2020]
« Reply #41 on: June 14, 2021, 04:38:03 PM »
Hi hoyoyo80

have you installed the cinemachine asset before importing the actions?

hoyoyo80

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Re: Cinemachine Support [ECOSYSTEM] [MAY 2020]
« Reply #42 on: June 14, 2021, 07:27:49 PM »
Yes. i install cinemachine from package manager first then i get the cinemachine action package from the ecosystem 0.6.11. TQ

samsss

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Re: Cinemachine Support [ECOSYSTEM] [MAY 2020]
« Reply #43 on: October 12, 2021, 07:45:15 AM »
Is there any actions to set noise property of virtual cameras?

samsss

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Re: Cinemachine Support [ECOSYSTEM] [MAY 2020]
« Reply #44 on: November 22, 2021, 03:48:49 AM »
Why no reply? I still need it.
Or it cannot be done? If so, I will use alternative way by myself.