Hi,
well, the best way to make sure you are trying to optimize the right aspect of your game, is to profile it.
it could be sound uncompression, or some of the actions that are taking up performances and not PlayMaker itself.
for example, if you use the action FindGameObject, every frame on a large hierarchy, you will experience some perfs issues, because Unity own api to search a gameobject by name is slow.
Now if you profile this scene, your first guess as your profiler will show will be to say that PlayMaker is to blame because everything points to PlayMaker internal methods, but if you dig deeper, you'll see that it's actually the Unity api that is used by an action, itself used by PlayMaker that is the issue.
tricky to debug indeed, especially when you have no experience in coding, it becomes obscur as to what exactly is the problem.
Bye,
Jean