Hi,
ok, after some discussion on the unity forum, it turns out that I am failing to produce a valid asset bundle... I am puzzled as to why, but I have to investigate further.
but I think I fixed the action to get the hash and checkj if it is valid, can you get it again from the ecosystem:
you first load the assetbundle into an FmsObject and use that within the action GetAssetBundleHashIsValid action.
It's blind coding since I don't have any working assetbundle.
maybe you could share with me your url, and give me the assetBundleName, then I can try.
Let me know how it goes,
we'll get to the versionning after.
BYe,
Jean