when using the action Load Scene Asynch, if the scene doesnt exists, it should trigger the Scene Not Found Event, but instead, it hangs and the event is never triggered.
For the moment, i fixed it using Load Level (which Failed Event does work), but I would prefer maintain the consistency and use the Scene method.
I'm using Playmaker 1.9.0p4 and Unity 2017.2.1f1
Thanks!