Hi,
I concur with Krmlko, you should use a proper asset to remap your input. Rewired, being the goto solution, also there are others ( check that they do support PlayMaker though)
However is you want to do it in pure PlayMaker:
- you either modify the actions that takes Input ( duplicate the actions, so that PlayMaker update don't erase your mods on the next update)
- without any code, you will need to listen to the inut in a dedicated FSM, which then will know about the mapping and send a PlayMaker event or set a global variable, with the mapped input. ALL other fsms will need to check that global variable or listen to that event in order to get the mapped input they want. You can't use GetAxis, or Any Input based actions since they don't have mapping support built in.
I strongly recommend not to go to far with this, Input Mapping is very complex as soon as you start to want to provide some UI to let the player choose, it's best to leave that to complex assets like rewired.
Bye,
Jean