playMaker

Author Topic: Unity 2018.3  (Read 5315 times)

PolyMad

  • Hero Member
  • *****
  • Posts: 545
Unity 2018.3
« on: September 26, 2018, 06:12:05 AM »
Unity 2018.3 comes with NESTED PREFABS.
Are you going to update Playmaker for this soon?

djaydino

  • Administrator
  • Hero Member
  • *****
  • Posts: 7615
    • jinxtergames
Re: Unity 2018.3
« Reply #1 on: September 26, 2018, 10:22:39 AM »
Hi,
PlayMaker is Definitely goin to update for this, but i don't know yet how long.

if you wish you can request access to playmaker beta by asking Jean or Alex

PolyMad

  • Hero Member
  • *****
  • Posts: 545
Re: Unity 2018.3
« Reply #2 on: September 26, 2018, 12:59:41 PM »
OK, thank you!

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15500
  • Official Playmaker Support
Re: Unity 2018.3
« Reply #3 on: October 04, 2018, 03:26:54 AM »
Hi,

Yes, we are on this, analyzing what can be done to comply with 2018.3 nested prefabs.

 Bye,

 Jean

wilczarz

  • Playmaker Newbie
  • *
  • Posts: 5
Re: Unity 2018.3
« Reply #4 on: November 19, 2018, 10:37:02 AM »
Hi,
Unity 2018.3 is already in beta 10. The official version should be released soon.
When can we expect the update of Playmaker? Currently it's showing errors.

Thanks

djaydino

  • Administrator
  • Hero Member
  • *****
  • Posts: 7615
    • jinxtergames
Re: Unity 2018.3
« Reply #5 on: November 19, 2018, 12:13:48 PM »
Hi,
It depends on the changes and some other aspects.
But you can ask beta access to jean or alex.

Fat Pug Studio

  • Beta Group
  • Hero Member
  • *
  • Posts: 1294
    • Fat Pug Studio
Re: Unity 2018.3
« Reply #6 on: November 19, 2018, 05:41:21 PM »
Now i'm already starting to do go crazy from that missing dll, sort order down thing, it slows the graph editor to stop.
Available for Playmaker work

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15500
  • Official Playmaker Support
Re: Unity 2018.3
« Reply #7 on: November 21, 2018, 01:07:54 AM »
Hi,

 It's important to understand that beta cycles are NOT for production, it's dangerous, and I got caught myself in this too many times. Use the beta cycles to learn new features, experiment, but make sure you don't set yourself a trap by upgrading your real worlds projects, it will backfire at some point. There can be changes between the beta and the final release, or even break things for good. It's unlikely, but nonetheless a real possibility.

The other thing is that I alwasy wait for few patches to move production to the latest versions of Unity, public beta do offer a lot of feedback for Unity to produce quality releases, but patches are a must and so I would wait for at least one patch before relying on a public release.

That aside, yes PlayMaker is under active development for a release as soon as possible :)

Bye,

 Jean