Hi,
for wheels, I strongly recommend using a proper vehicle simulator engine.
controlling velocity also means making sure the ramping curves are realistic, so indeed if you control using velocity, you need some math to accelerate, decelerate, etc etc.
but, yeah, now you have a custom action for this.
ideally, I think Playmaker should provide the everyframe with all the various options ( whicch update call, per seconds and in realtime or not), it would be great that this was built in, and not to be implemented on all actions)
Bye,
Jean