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Author Topic: Playmaker extreme slowdown: part II  (Read 557 times)

nFighter

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Playmaker extreme slowdown: part II
« on: October 19, 2018, 10:32:43 AM »
Hey! I already know that even small amount of "set property" and "call method" will kill the editor and I avoid them. But I still have my old working fsm that contain a lot of forbidden stuff and it's almost impossible to edit them. I mean, literally impossible - even moving the node in hierarchy could take 20 second. So, Is it a way to deal with this fsm without rebuilding it from scratch? Maybe I can turn something off and at least move some nodes and change some values?
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djaydino

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Re: Playmaker extreme slowdown: part II
« Reply #1 on: October 19, 2018, 03:14:36 PM »
hi.
In the playmaker window on the bottom left there is a preferences button,
There are several settings that can improve performance in the editor.

nFighter

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Re: Playmaker extreme slowdown: part II
« Reply #2 on: October 19, 2018, 07:49:20 PM »
hi.
In the playmaker window on the bottom left there is a preferences button,
There are several settings that can improve performance in the editor.

What kind of settings? I have turned off all the errors check. Is there something else that can help?
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nFighter

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Re: Playmaker extreme slowdown: part II
« Reply #3 on: October 20, 2018, 06:41:01 AM »
As I understand — the main problem is Playmaker continuously updating all the relationship with scripts i'm referring to. Call methods and all the stuff... It would be nice to have an option to disable it, and just move nodes and edit variables values without checking every call method used in fsm
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nFighter

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Re: Playmaker extreme slowdown: part II
« Reply #4 on: October 28, 2018, 10:07:49 AM »
I'm sorry, but I want to keep this topic up. I believe that it's a big core problem in Playmaker that makes it totally unusable in a quite basic workflow. As I understand there is no solution right now, but maybe at least we need some big red warning in editor on a "call action" methods advising not using it?
indie developer of multiplayer adult fighting
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jeanfabre

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Re: Playmaker extreme slowdown: part II
« Reply #5 on: October 30, 2018, 02:23:37 AM »
Hi,

 We are aware of this. Hopefully it will improve.

 Bye,

 Jean

krmko

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Re: Playmaker extreme slowdown: part II
« Reply #6 on: November 01, 2018, 09:17:27 AM »
I must admit i'm starting to have severe issues (severe as in waiting for 10 seconds for actions browser to open) with this too. Looks like i'm going to have to start writing my own actions (at least which i can) for the stuff i use set property and call method on.

Nested prefabs also slowed things a lot, since there's a lot of duplicated prefabs in the editor now and every one of them that uses call method or set property slows down things significantly.