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Author Topic: Camera lock vertical look when rotate animation  (Read 1689 times)

Franck

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Re: Camera lock vertical look when rotate animation
« Reply #15 on: October 25, 2018, 09:48:21 AM »
Yes I tried that too just now and it's the same. The X is considered as Global :(
« Last Edit: October 25, 2018, 09:57:32 AM by Franck »

Franck

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Re: Camera lock vertical look when rotate animation
« Reply #16 on: October 25, 2018, 10:13:42 AM »
In fact, the position is always the same. When I press the LEAN Button my Character goes to the same direction. Finaly there is just one direction that's right.

djaydino

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Re: Camera lock vertical look when rotate animation
« Reply #17 on: October 25, 2018, 12:25:19 PM »
Hi.
Just did a quick test with a quick animation and parenting should work.

on the video i just placed a cube so its easier to see :


if you can't find the solution, mabye i can have a look at your setup (you can pm me a link)

Franck

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Re: Camera lock vertical look when rotate animation
« Reply #18 on: October 25, 2018, 12:34:32 PM »
Sure, but my folder is 3Go... You have a good internet connection?

djaydino

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Re: Camera lock vertical look when rotate animation
« Reply #19 on: October 25, 2018, 01:13:06 PM »
Hi.
At the moment i have 200Mbps so that will be fine :D

When i am in the Philippines its a lot less :s

Franck

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Re: Camera lock vertical look when rotate animation
« Reply #20 on: October 25, 2018, 02:11:53 PM »
PM Sent.

Be carreful about the bind. I use zsqd not wasd :)

Franck

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Re: Camera lock vertical look when rotate animation
« Reply #21 on: October 27, 2018, 06:32:58 AM »
Hi djaydino,

did you had the  time to download the project?
If yes is it ok? You can open it?

djaydino

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Re: Camera lock vertical look when rotate animation
« Reply #22 on: October 29, 2018, 12:11:32 AM »
Hi.
I had a quick look and i can see that the animator is on the camera holder.
It should be on the camera or on a child which holds the camera.

Also the animation itself should be on the camera or a child which holds the camera.

The camera holder is following the position of the player, so if it is moved by the animation it will be overridden by the set position and the animation will not work.

Franck

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Re: Camera lock vertical look when rotate animation
« Reply #23 on: October 30, 2018, 07:30:44 AM »
Hi djaydino,

I put the animator on the maincamera and I created the animation on it too. But that does not change anything my character is always on the same side.
Have you tried to do it on my project?

Franck

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Re: Camera lock vertical look when rotate animation
« Reply #24 on: October 30, 2018, 07:32:41 AM »
Hmmm,

I think it's because I have an animator that stays on my camera holder right?
I must completely remove the animator on my camera holder.

djaydino

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Re: Camera lock vertical look when rotate animation
« Reply #25 on: October 30, 2018, 02:52:11 PM »
Hi.
Yes, it must be on a child inside the holder :)