Hi,
In my game I have a custom shader + material with a float governing dynamic snow coverage. This float is updated at runtime as needed.
Many different objects share this material and all should be updated without creating instances.
The set material float action (with material referenced, not game object / renderer) seems to create instances, which then fail to update. On looking at the code it does not seem to reference sharedMaterial.
Is there a way to make this work correctly?
edit - unity 2017.2.0f3, playmaker 1.8.3.f4
Thanks