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Author Topic: Is it possible to compile for Windows Universal Platform?  (Read 1079 times)

nemirc

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Is it possible to compile for Windows Universal Platform?
« on: November 07, 2018, 10:33:17 PM »
Hello all.
I am trying to port one of my games for the Xbox using the WUP, but for some reason I am having trouble with it. The game runs just fine in the editor, and I've already ported it to windows, mac, playstation 4 and playstation vita, but I am not able to do the WUP thing since I get a bunch of errors that say something along the lines of "assembly reference not found", which I recognize when the plugin is not configured to work on a specific platform.

I have already selected WUP as platform for the plugin, but it still doesn't work.

Has anyone here exported to WUP in the past?
Thanks!

jeanfabre

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Re: Is it possible to compile for Windows Universal Platform?
« Reply #1 on: November 08, 2018, 12:27:16 AM »
Hi,

 no I don't have experienced with this, Can you export a regular WUP on a PC, does that work?

Bye,

 Jean