Hey, so i'm trying to create a situation in a scene where you can bounce off objects using multiply force the character to get him to bounce higher using physics, the action I've mostly been using is the add force action, with velocity change with the Y axis, constantly multiplying to a higher force, however when the character is falling back down to hit and I manage to hit the second target to combo a bounce, the character wont bounce higher than the first initial bounce, I realize this is because the downwards force far greater that the impulse change, I've been trying for hours to somehow either reset the velocity so the character will bounce higher, that doesn't seem to make a difference, I've tried multiple things like setting it to kinematic and turning gravity off quickly, but nothing really is changing the height of the character, i'm not very great with physics, so i wondering if anyone had any clue on how or what action I could use to combo a character using physics to bounce higher, I know i could add a physics material i'm trying to tweak it better, its not quite want i'm trying to do though, I tried to explain it best i can, I hope this made sense.