E-mail. Nevermind, here's the dump:
Error Loading Action: Wait : HutongGames.PlayMaker.Actions.Wait : realTime
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: startIndex
at System.BitConverter.ToBoolean (System.Byte[] value, System.Int32 startIndex) [0x0003e] in <e1319b7195c343e79b385cd3aa43f5dc>:0
at HutongGames.PlayMaker.FsmUtility+BitConverter.ToBoolean (System.Byte[] value, System.Int32 startIndex) [0x00000] in C:\Projects\Playmaker_1.9.1\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\FsmUtility.cs:832
at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, System.Int32 paramIndex) [0x00399] in C:\Projects\Playmaker_1.9.1\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:1124
at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.ActionData+Context context, System.Int32 actionIndex) [0x00260] in C:\Projects\Playmaker_1.9.1\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:959
0x000000014145CAF8 (Unity) StackWalker::GetCurrentCallstack
0x0000000141462FA6 (Unity) StackWalker::ShowCallstack
0x00000001413458FB (Unity) GetStacktrace
0x000000014014B318 (Unity) DebugStringToFile
0x00000001417D10FD (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x000000003F25DB10 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) (at ?)
0x000000003F25D763 (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at ?)
0x000000004F0D9C75 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object) (at ?)
0x0000000072B97F39 (Mono JIT Code) [Debug.bindings.cs:117] UnityEngine.Debug:LogError (object) (at ?)
0x000000004C87B593 (Mono JIT Code) [ActionData.cs:968] HutongGames.PlayMaker.ActionData:CreateAction (HutongGames.PlayMaker.ActionData/Context,int) (at ?)
0x000000004C8799B3 (Mono JIT Code) [ActionData.cs:787] HutongGames.PlayMaker.ActionData:LoadActions (HutongGames.PlayMaker.FsmState) (at ?)
0x000000004C8796BB (Mono JIT Code) [FsmState.cs:136] HutongGames.PlayMaker.FsmState:LoadActions () (at ?)
0x000000004C87391B (Mono JIT Code) [Fsm.cs:1815] HutongGames.PlayMaker.Fsm:InitData () (at ?)
0x0000000033A2B4E3 (Mono JIT Code) [PlayMakerFSM.cs:912] PlayMakerFSM:OnAfterDeserialize () (at ?)
0x000000004BC4D048 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) (at ?)
0x000007FEDB93B7B0 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
0x000007FEDB8C1892 (mono-2.0-bdwgc) [object.c:2919] do_runtime_invoke
0x000007FEDB8CA88F (mono-2.0-bdwgc) [object.c:2966] mono_runtime_invoke
0x0000000140C38D4A (Unity) scripting_method_invoke
0x0000000140C28F9A (Unity) ScriptingInvocation::Invoke
0x0000000140C412AF (Unity) InvokeMethod<SafeBinaryRead>
0x0000000140BEAAF1 (Unity) TransferScriptingObject<StreamedBinaryRead>
0x0000000140BFF622 (Unity) MonoBehaviour::VirtualRedirectTransfer
0x0000000140CA10A5 (Unity) SerializedFile::ReadObject
0x0000000140CA0100 (Unity) PersistentManager::ReadAndActivateObjectThreaded
0x0000000140C9DA95 (Unity) PersistentManager::LoadRemainingPreallocatedObjects
0x0000000140C9CE45 (Unity) PersistentManager::LoadFileCompletelyThreaded
0x00000001409DBDC5 (Unity) LoadSceneOperation::Perform
0x00000001409DD9DE (Unity) PreloadManager::Run
0x00000001409DDBAE (Unity) PreloadManager::Run
0x0000000140AABB50 (Unity) Thread::RunThreadWrapper
0x00000000776559CD (kernel32) BaseThreadInitThunk
0x000000007778A561 (ntdll) RtlUserThreadStart