The actions do not work, as they are named differently.
What do you mean by that?
However, they should still work for Native Pro as long as you do some minor modifications to each file to make sure they match the format Native Pro uses.
Are the changes complex and numerous? I suppose the main change from the old packages to that Native Pro bundle is perhaps a bunch of new script names and perhaps new definitions and signatures for methods, although they'd essentially still do the same stuff.
If the changes are doable, that means I'll be able to upgrade both old
iOs/Android Native plugins to
iOS/Android Native Pro plugins, rite?
It's not like I'm using tons of actions either from their plugins...
I suppose we could even post an example here after all...
Otherwise, you can message Lacoste on the Unity forums and explain your situation.. I did the same and he gave me a dropbox link with the current version of Ultimate Mobile as a resolution to my Native Pro issue.
Err what?
You mean, arguing that you had acquired the two old iOS/Android plugins separately at some point in the past (with proof of invoices I suppose), he agreed to allow you to download the all new all-in-one Ultimate Mobile (UM) that has the working PlayMaker actions?