Hi,
ok, two things:
- the property AtPosition is a point in space, not the direction, so this should be the contact point that you fill in from the collision infos, not the normal.
- you add 0 as the force. the Vector property should be the normal vector ( multiplied with a force amount, as the normal vector has a magnitude of 1 which is not enough to imply any kind of movement to a physic object.
Bye,
Jean
you've define