Collision2DEvent on the projectile fires when hitting platform from below, even though the platform has Platform Effector 2D set to use one way.
Everything else, like player and dynamic blocks behave well with the platforms but projectiles, when shot from below the platform register a Collision2DEvent.
Is this a bug or just a limitation of the Collision2DEvent action?
I was expecting the projectiles to also go through the platform from bellow and only fire the Collision2DEvent when falling back onto the platform from above.
I am not sure how this should work.
If this is just a limitation of the Collision2DEvent then how should I add the part to make it take the Platform Effector 2D into consideration?
Thanks in advance,
szomaza