Author Topic: Using Playmaker to work with SpriteShape  (Read 955 times)


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Using Playmaker to work with SpriteShape
« on: September 11, 2022, 09:36:54 AM »
Forgive me as I am very new to everything. I have been doing a lot of experimenting to try and learn playmaker and unity in general, and I was playing around with sprite shapes.

This is intuitive enough to mess around with in unity, but I can't seem to find any existence of playmaker actions to interact with the shape of them. What I am looking for, is a way to reference each dot in the shape in order to manipulate its position at runtime to generate a procedural/random shape.

Does anything like this exist, and I am just missing it? Or does playmaker lack these interactions completely?


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    • jinxtergames
Re: Using Playmaker to work with SpriteShape
« Reply #1 on: September 12, 2022, 02:15:44 AM »

I don't think that there are any default actions for this.

Maybe there are some actions on the Ecosystem

You can also join discord and ask there if someone has some experience with sprite shapes :)