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Author Topic: It is possible to save playmaker state?[SOLVED]  (Read 1461 times)

nabilfx

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Re: It is possible to save playmaker state?
« Reply #30 on: April 02, 2019, 07:57:19 AM »
i wont enable the button in app 1

nabilfx

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Re: It is possible to save playmaker state?
« Reply #31 on: April 02, 2019, 10:43:26 AM »
i click in the (Join or Create Room), on play in unity it says this.

jeanfabre

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Re: It is possible to save playmaker state?
« Reply #32 on: April 02, 2019, 11:15:19 PM »
Hi,

 what version of Unity and PlayMaker and pun do you run this sample with?

 It works fine here.

Bye,

 Jean


nabilfx

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Re: It is possible to save playmaker state?
« Reply #33 on: April 03, 2019, 06:08:37 AM »
Unity 2018.1.0f2    Pun the one that is in the Ecosystem, is attach the picture.

I need to create a room name besides the AppId 4d76b8ee-f058-4b61-9d26-5032c8ad9916.

Or just import your CrossAppCommunication.packague

nabilfx

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Re: It is possible to save playmaker state?
« Reply #34 on: April 03, 2019, 06:15:30 AM »
I build app 1 and app 2, in windows standalone player to test, but it wont enable the buttons.

jeanfabre

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Re: It is possible to save playmaker state?
« Reply #35 on: April 03, 2019, 07:55:41 AM »
Hi,

if you have this error in editor, then it will also error out in build

can you try on a fresh project or is it already a fresh project?

 Bye,

 Jean

nabilfx

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Re: It is possible to save playmaker state?
« Reply #36 on: April 03, 2019, 08:13:25 AM »
i did a fresh project, but still the same, i wont enable the button, and does not work.  im using playmkaer 1.90
this is ok? attach picture
« Last Edit: April 03, 2019, 09:24:12 AM by nabilfx »

nabilfx

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Re: It is possible to save playmaker state?
« Reply #37 on: April 03, 2019, 09:29:44 AM »
if i click manualy in the appA state (enable content), it enable the button, then i click the button it says, (Cannot send messages when not connected. Either connect to Photon OR use offline mode!)
« Last Edit: April 03, 2019, 09:31:34 AM by nabilfx »

jeanfabre

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Re: It is possible to save playmaker state?
« Reply #38 on: April 04, 2019, 12:24:43 AM »
Hi,

 of course, you need to be connected to photon and in a room.

 I am a bit short of ideas as to why you get this error this way in playmaker, this is odd.

Can you zip your test project and send it to me?

Bye,

 Jean

nabilfx

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Re: It is possible to save playmaker state?
« Reply #39 on: April 04, 2019, 06:05:23 AM »
heres the link of the project.

-Removed Link-
« Last Edit: April 04, 2019, 06:18:34 AM by djaydino »

djaydino

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Re: It is possible to save playmaker state?
« Reply #40 on: April 04, 2019, 06:19:59 AM »
Hi.
I have removed the link, because the file includes the playmaker.dll file
which is not allowed to share in public.

I have send the link to jean directly, please remove the file after jean replied to you.
« Last Edit: April 04, 2019, 03:23:31 PM by djaydino »
FOR HIRE:Playmaker/C#

Playmaker Samples <-------------> Easy Exporter <---------------------> TPA Actions

nabilfx

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Re: It is possible to save playmaker state?
« Reply #41 on: April 04, 2019, 06:23:11 AM »
ok

jeanfabre

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Re: It is possible to save playmaker state?
« Reply #42 on: April 04, 2019, 11:16:29 PM »
Hi,

 ok, I can repro the issue, I am on it, I can't make sense of it right now, but hopefully I'll get the bottom of this soon enough.

 Bye,

 Jean

jeanfabre

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Re: It is possible to save playmaker state?
« Reply #43 on: April 05, 2019, 01:09:24 AM »
Hi,

ok, turns out, it was a combination of several things :)

- can you update PUN from the ecosystem, it will make things easier for you with the new version

- then, can you import the package attached to this post, it's new version of the cross app scene, with a better management of the connection which will be easier to run depending on your photon settings setup ( auto join lobby for example and connection to best server settings was putting things off).


Let me know how it goes.

Bye,

 Jean

nabilfx

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Re: It is possible to save playmaker state?
« Reply #44 on: April 05, 2019, 06:51:48 AM »
its works thanks, Jean this 20 CCU REALTIME free Photon, is ok to use just for this comunication buttom project?