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Author Topic: Box Cast[SOLVED]  (Read 2484 times)

Moonwall

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Box Cast[SOLVED]
« on: April 03, 2019, 04:50:38 PM »
Hi!
I tried to use the Box Cast (https://docs.unity3d.com/ScriptReference/Physics.BoxCast.html) action from the Ecosystem, but I believe it's corrupted. Does anyone have a working Box Cast action?

Thank you!
« Last Edit: April 15, 2019, 03:32:30 AM by jeanfabre »

djaydino

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Re: Box Cast
« Reply #1 on: April 03, 2019, 05:13:11 PM »
Hi.
Do you get error when importing the boxcast?

Moonwall

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Re: Box Cast
« Reply #2 on: April 04, 2019, 09:26:15 AM »
Hi, thank you for your reply!

Nope, no errors. It just does not deliver any results (I tried with different settings, with no luck).

I guess there are more guys with such problems:
https://hutonggames.com/playmakerforum/index.php?topic=18440.0
https://hutonggames.com/playmakerforum/index.php?topic=18824
https://hutonggames.com/playmakerforum/index.php?topic=18821

Moonwall

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Re: Box Cast
« Reply #3 on: April 12, 2019, 11:47:15 AM »
Bump :)

Does anyone managed to get this to work?

jeanfabre

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Re: Box Cast
« Reply #4 on: April 15, 2019, 03:07:53 AM »
Hi,

 yes, indeed, It seems broken. I am currently debugging this.

 Bye,

 Jean

jeanfabre

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Re: Box Cast[SOLVED]
« Reply #5 on: April 15, 2019, 03:34:44 AM »
Hi,

 ok, I fixed it, please update from the ecosystem

- few things:
- debug option is now working
- I expose triggerInteraction as an enum to expose all options
- noHit event is now fired properly


Bye,

 Jean