Hey guys,
I'm making an RTS style project featuring large armies. When I got two armies fighting each other, that initial clash tends to be both sides focusing down 1 guy (The one that triggers the fight) before spreading out to different targets.
I'm hoping this action can find the closest target and have a Loop event into a new state. At that state, I can check if the current target is engaged and then loop back to find the second closest unit if needed.
Not sure if there is something out there already for this but I couldn't seem to find anything.
Thanks