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Author Topic: easysave3 and playmaker error  (Read 440 times)

sofianehamza

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easysave3 and playmaker error
« on: April 14, 2019, 05:44:35 AM »
hello...i 've been having this error trying to load encrypted data
not sure whether the problem is with easy save or playmaker though

System.IO.FileNotFoundException: File "C:/Users/user/AppData/LocalLow/project/project_net/project" could not be found.
  at ES3.Load[T] (System.String key, ES3Settings settings) [0x00011] in D:\Unity\project\Assets\Plugins\Easy Save 3\Scripts\ES3.cs:265
  at ES3PlayMaker.Load.Enter () [0x0005e] in D:\Unity\project\Assets\Plugins\Easy Save 3\PlayMaker\ES3PlayMaker.cs:275
  at ES3PlayMaker.ActionBase.OnEnter () [0x00002] in D:\Unity\project\Assets\Plugins\Easy Save 3\PlayMaker\ES3PlayMaker.cs:34

krmko

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Re: easysave3 and playmaker error
« Reply #1 on: April 14, 2019, 09:26:34 AM »
Well it says file not found.

djaydino

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Re: easysave3 and playmaker error
« Reply #2 on: April 14, 2019, 01:37:10 PM »
Hi.
You will need to save the variable 1st before you can load the variable.

There is a action the check if a reference exits (i forgot the action name)

this you can use @ the start of your game and do a check first, if it does not exists save it.

If you add/remove new ones its best also to reset (windows/es3/tools i believe)

sofianehamza

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Re: easysave3 and playmaker error
« Reply #3 on: April 15, 2019, 06:12:27 PM »
thanks for your insightful help
I download the file from my server using the download action then I thought
I only need to load the file that I downloaded ...because it's already in my persistent data directory.

djaydino

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Re: easysave3 and playmaker error
« Reply #4 on: April 16, 2019, 03:52:13 AM »
Hi.
For download/upload i am not sure if the same works. (i neer used upload/download yet)

For local save / load it has to be done this way.