playMaker

Author Topic: [SOLVED]"Send Event" action of "Trigger 2D Event" action does not work.  (Read 4216 times)

shiloht

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It seems that "Send Event (Global Event)" of "Trigger 2D Event" action does not work in "PlayMaker Unity 2D Demo" which is 2D sample of PlayMaker.

Is this a specification?

The sample comments are written as follows, and I do not know whether the operation or the comment is correct. "Notice how with one action you can broadcast an event. Set Event defines what events are sent from actions on this state."

Thank you.
« Last Edit: September 26, 2019, 04:00:36 AM by djaydino »

jeanfabre

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Hi,

 What version of Unity and PlayMaker are you using to run this sample?

Bye,

 Jean

shiloht

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Thank you for reply.

> What version of Unity and PlayMaker are you using to run this sample?
yes,versions are...

Unity: version is 5.6.7f1
PlayMaker: version is 1.9.0(latest version)

and I got this sample from..
 https://hutonggames.fogbugz.com/default.asp?W880

Thank you.

shiloht
« Last Edit: June 06, 2019, 06:16:40 AM by shiloht »

jeanfabre

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Hi,

 uhm, yeah, I need to update this, cause it might not work well with the latest version of PlayMaker.

Can you try this link

Bye,

 Jean

shiloht

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Thank you for reply.

I understood that the sample did not work well.

After all, "Set Event" such as "Trigger 2D Event" does not fire "Global Event" for the purpose of broadcast. Is that correct?

If so, should I use "Send Event"?

Thank you

shiloht

jeanfabre

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Hi,

 Did you try the link? is that still not working with that link?

Bye,

 Jean

shiloht

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Thank you for Reply.

>Did you try the link? is that still not working with that link?
Yes. I tried the linked unity package. The result did not work unchanged.
This sample I used when posting this topic is exactly the same as the linked package.
After receiving your reply, I re-downloaded the package, but was identical at the binary level. Moreover, the behavior did not change even if it actually imports.

In this sample, the bullets fly to the right even if they face left because "global event" is not broadcasted by "set event".

"Bomb PickUp" FSM does not work for the same reason as before.

Please let me know if I made a mistake.

Thank you.

shiloht
« Last Edit: June 12, 2019, 10:01:41 PM by shiloht »

jeanfabre

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Hi,

 ok, time to make an update :) I am busy at the moment, please ping end of next week, to remind me of this.

 Bye,

 Jean

shiloht

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Hi. jeanfabre

be able to make time to update?

Thank you,

shiloht

jeanfabre

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Hi,

 Sorry, could not work for the last 3 weeks... but I am now back on track, but there is still a lot of catch up to do. Please ping me again next week if I haven't updated it. I'll post here.

 Bye

 Jean

jeanfabre

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Hi,

 Just to keep you updated on this.

 started to clean up that project, moved to 5.6 and PlayMaker 1.9.0, I fixed few issues due to that project being old, and I am facing one more issue with bullet firing direction, I hope to have it fixed on monday.

Bye,

 Jean

shiloht

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Hi. jeanfabre

I'm glad you started the update.
I am waiting for it to be fixed.

Thank you,

shiloht

jeanfabre

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Hi,

 It's up on the Ecosystem.

Bye,

 Jean

shiloht

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Hi. jeanfabre

Thank you for the update.

But, I could not find sample on Ecosystem Browser.

Please tell me search word for get sample.

Thank you,

shiloht

jeanfabre

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Hi,

 D'oh!! that was for another thread...l sorry to have given you hope... I haven't yet found the issue with this, it's an odd one. Hopefully, I'll have it ready for tomorow.

Bye,

 Jean