Hi, is compatibility with upcoming 2019.3 alpha being addressed as GUIText and GUITexture are being completely removed from Unity?
If I remove the actions that cause errors in unity and comment out the offending lines in ComponentAction.CS I still get these errors when building in Xcode:
// UnityEngine.GUITexture PlayMakerFSM::get_GuiTexture()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GUITexture_t1679093D89FD7E758DB296145046F8BB10DB7E51 * PlayMakerFSM_get_GuiTexture_mF9CCD9D13099FA16165DADB957F89C7CD79BC62C (PlayMakerFSM_tF3B356F82C78D795D28F7E8FA6AD435FA9B0D235 * __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (PlayMakerFSM_get_GuiTexture_mF9CCD9D13099FA16165DADB957F89C7CD79BC62C_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
{
GUITexture_t1679093D89FD7E758DB296145046F8BB10DB7E51 * L_0 = __this->get__guiTexture_13();
IL2CPP_RUNTIME_CLASS_INIT(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var);
bool L_1 = Object_op_Equality_mBC2401774F3BE33E8CF6F0A8148E66C95D6CFF1C(L_0, (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *)NULL, /*hidden argument*/NULL);
if (!L_1)
{
goto IL_001a;
}
}
{
GUITexture_t1679093D89FD7E758DB296145046F8BB10DB7E51 * L_2 = Component_GetComponent_TisGUITexture_t1679093D89FD7E758DB296145046F8BB10DB7E51_m640D83B27C9B1652475EAF178394548BE687AF16(__this, /*hidden argument*/Component_GetComponent_TisGUITexture_t1679093D89FD7E758DB296145046F8BB10DB7E51_m640D83B27C9B1652475EAF178394548BE687AF16_RuntimeMethod_var);
__this->set__guiTexture_13(L_2);
}
IL_001a:
{
GUITexture_t1679093D89FD7E758DB296145046F8BB10DB7E51 * L_3 = __this->get__guiTexture_13();
return L_3;
}
}
/Users/christopherrichardson/UnityProjects/Just Popping Bubbles/iosBuild/Classes/Native/PlayMaker2.cpp:33160:15: No matching function for call to 'Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1'