Hi Everyone,
Ok, I have finished the alpha version of TargetPro integration within playmaker.
http://u3d.as/content/path-o-logical-games-llc/target-pro/366It is at its very early stage, I need to cover the miriads of possibilites, but I reached a point where it is now possible to do 90% of what targetpro is capable off, and the demo scene is 100% done in playmaker. So I think it time to get feedback from user and make it evolve in the directions you want.
I made a prefab for the turret, the target and the projectile, which really should be enough to get you up and running on many many common cases. you'll only need to adjust the various settings and swap meshes to achieve ultra powerful stuff!
the sample provide is slightly different from the original one to expose more goodies and cool behaviors: one enemy is moving, so you can see the projectile tracking, following and finally make it to the target, as well as constant turret check for closest target, and readjust fires accordingly, etc etc.
you'll need targetpro license obviously, this package only includes the bridge between target pro and playmaker.
https://hutonggames.fogbugz.com/default.asp?W993 For assistance, questions, comments and ideas, do not hesitate, I am here to help.
bye,
Jean