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Author Topic: TargetPro playmaker integration, alpha version  (Read 13381 times)

jeanfabre

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Re: TargetPro playmaker integration, alpha version
« Reply #15 on: October 05, 2014, 07:44:09 AM »
Hi,

 Very good. I am also part of the the beta, but I wasn't able to move on this yet. I have a project using it, but we're not yet on that specific part.

 So, I would very much welcome your contribution here. If you want to join the trello task, tell me and I'll add you.

https://trello.com/c/kr41Sm39/94-triggereventpro

 Bye,

 Jean

BGM

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Re: TargetPro playmaker integration, alpha version
« Reply #16 on: October 12, 2014, 12:35:24 PM »
Ok!
I've never used trello so I don't know how it works...
I've created an account (same name as in this forum) and subscribed to the TriggerEventPro's action...
So... Ready to help!

jeanfabre

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Re: TargetPro playmaker integration, alpha version
« Reply #17 on: October 20, 2014, 01:38:02 AM »
Hi,

excellent. do you need anything to get started?

 Bye,

 Jean

Caffeen

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Re: TargetPro playmaker integration, alpha version
« Reply #18 on: October 20, 2014, 02:24:58 PM »
I'm really looking forward to this one. The new features added from the upgrade from TargetPro to TriggerEventPro are awesome, but unfortunately it broke my Playmaker integration.

jeanfabre

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Re: TargetPro playmaker integration, alpha version
« Reply #19 on: October 21, 2014, 03:56:08 AM »
Hi,

 yes, they are two different system really.

 Bye,

 Jean

rik

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Re: TargetPro playmaker integration, alpha version
« Reply #20 on: November 27, 2014, 04:04:06 PM »
will target pro help me reducing draw call in city with over 150 prefabs

jeanfabre

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Re: TargetPro playmaker integration, alpha version
« Reply #21 on: December 02, 2014, 11:12:13 AM »
Hi,

 no, TargetPro is not an optimization system as such, and so it doesn't affect drawcalls at all. However it will greatly speed up the setup of weapons and targets, but that's a different thing.

 Bye,

 Jean