I havent found a float compare with bools. Odd.
Animator crossfade, plays a animation state. Im looking for to have the state empty. And dynamically load it. Example. A punch animation. Well if i have a controller set up for it. Could i dynamically change the punch animation that is in a certain state to a different animation clip, but in the same state. The idea, is if i can set up a generic animator controller. And have a fsm that has various animation clips in it as varibles. Then the fsm loads the animator controller with those varibles.