To summarize, I have a 2D game with physics. I want to add force to a ball object when it goes over a triggered area. I want to add the force in the local Y direction of the trigger zone, so that I can simply rotate the trigger zone if I want to push the ball in a different direction.
Add Force 2D doesn't have a selection for world/local space. It gives the option of using a vector as well as a vector3 (not sure why, it's a 2D physics action). How do I set the vector in such a way that it will apply the force in the local Y direction of my trigger zone?
For reference, my ball object is called Ball, and the trigger zone is called Speed_Booster. I just want to give the ball a push. Thank you for your help.