Hello,
This is primarily directed and @jeanfabre. What I want to know if the naming convention of the PUN Actions with the script name using "Pun" and the action name using "PhotonNetwork" was intentional. Eg PunGetPlayerProperties.cs and "public class PhotonNetworkGetPlayerProperties : FsmStateAction" using these names. It seems rather weird that this would be intentional since you can't "Find" or "Edit" script because the names are different and Unity will throw an error. Please look into this and fix with update to Ecosystem.
Thanks,
jrDev