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Author Topic: PUN actions naming conventions.  (Read 1590 times)

jrDev

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PUN actions naming conventions.
« on: October 31, 2019, 11:09:42 AM »
Hello,

This is primarily directed and @jeanfabre. What I want to know if the naming convention of the PUN Actions with the script name using "Pun" and the action name using "PhotonNetwork" was intentional. Eg PunGetPlayerProperties.cs and "public class PhotonNetworkGetPlayerProperties : FsmStateAction" using these names. It seems rather weird that this would be intentional since you can't "Find" or "Edit" script because the names are different and Unity will throw an error. Please look into this and fix with update to Ecosystem.

Thanks,
jrDev
« Last Edit: October 31, 2019, 11:12:54 AM by jrDev »

jeanfabre

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Re: PUN actions naming conventions.
« Reply #1 on: November 01, 2019, 03:36:29 AM »
Hi,

The name of the action and the name of the file must be identical, which actions did you find that were not matching name and class?

Bye,

 Jean