playMaker

Author Topic: Fullscreen pops windows away  (Read 1382 times)

abend

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Fullscreen pops windows away
« on: November 11, 2019, 12:16:11 PM »
Adjusted fullscreen hotkey/shortcut to just be spacebar.

tried timeline log and FSM Log, windows disappear. Seems to be the Log windows.

Ecosystem, and Playmaker editor both maximize properly.

Unity 2019.2.11f1
Playmaker 1.9.0 <- you should change this font to white on the welcome window.

console error when windows disappear:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.WindowLayout.MaximizePresent (UnityEditor.EditorWindow win) (at C:/buildslave/unity/build/Editor/Mono/GUI/WindowLayout.cs:642)
UnityEditor.WindowLayout.Maximize (UnityEditor.EditorWindow win) (at C:/buildslave/unity/build/Editor/Mono/GUI/WindowLayout.cs:575)
UnityEditor.WindowLayout.MaximizeKeyHandler (UnityEditor.ShortcutManagement.ShortcutArguments args) (at C:/buildslave/unity/build/Editor/Mono/GUI/WindowLayout.cs:540)
UnityEditor.ShortcutManagement.Trigger.HandleKeyEvent (UnityEngine.Event evt, UnityEditor.ShortcutManagement.IContextManager contextManager) (at C:/buildslave/unity/build/Modules/ShortcutManagerEditor/Trigger.cs:96)
UnityEditor.ShortcutManagement.ShortcutController.HandleKeyEvent (UnityEngine.Event evt) (at C:/buildslave/unity/build/Modules/ShortcutManagerEditor/ShortcutController.cs:226)
UnityEditor.ShortcutManagement.ShortcutIntegration.EventHandler () (at C:/buildslave/unity/build/Modules/ShortcutManagerEditor/ShortcutController.cs:73)
UnityEditor.EditorApplication.Internal_CallGlobalEventHandler () (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)

jeanfabre

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Re: Fullscreen pops windows away
« Reply #1 on: November 12, 2019, 12:38:21 AM »
Hi,

 it seems the issue is a Unity issue here, I don't think PlayMaker is doing anything in this case.

 bye,

 Jean