playMaker

Author Topic: Where to start Making my Custom Actions?  (Read 1312 times)

rechronicle

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Where to start Making my Custom Actions?
« on: November 24, 2019, 01:52:40 AM »
Hello,
I've heard that making custom actions will help me learn to code C#. Been wandering around 'Creator Kit' but haven't had any progress in my coding skill with C# for Unity.
So, where is the good place to start? I mean, the best learning curve that I can follow to create nice actions.


Thank you!

Fat Pug Studio

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Re: Where to start Making my Custom Actions?
« Reply #1 on: November 24, 2019, 03:33:26 PM »
Find a simple script you use either with "set property" or "call method". Now try making an action that will be setting that property from a variable or call a method with action. After that (if it applies) you can add "every frame" or "per second". Chdck out other actions and see what they do (playmaker and unity scripting api are your friends). Should be enough to get you started.
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jeanfabre

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Re: Where to start Making my Custom Actions?
« Reply #2 on: November 25, 2019, 01:25:00 AM »
Hi,

 Simply learn from the existing actions. Take a simple action and see what it does, how it's organized.

we have some help on writing custom actions as well: https://hutonggames.fogbugz.com/f/page?W166

Bye,

 Jean

Thore

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Re: Where to start Making my Custom Actions?
« Reply #3 on: November 25, 2019, 04:36:45 AM »
I posted a guide of sorts, from a beginner for beginners, emphasising the things that were stumbling blocks for me and how to get around them.

Here:
https://hutonggames.com/playmakerforum/index.php?topic=21156.0

« Last Edit: November 25, 2019, 04:38:49 AM by Thore »