Hi,
It's likely because you haven't fully played the game in editor so that all occurrences of your use of reflection based actions gets triggered.
- find out which part exactly of your game doesn't work.
- reproduce exactly that part in editor, check if the linker wizard correctly has the used reflection actions for that part.
It could also be something not related to the linker and simply be a bug in the logic.
If you know exactly which fsm doesn't run properly, put some debug inside it so that visually you can see what's going on ( in the game interface), you can also use a runtime console ( I use them always, because on android, you can't debug like on IOS via the xcode console...), and put some logs as to what's going on, then analyze this and narrow down the problem.
Let me know how it goes.
Bye,
Jean