Hi,
you don't need fixedupdate here at all. Do it on regular update.
FixedUpdate is when you want to control physics objects properties and flow with the physics engine without disrupting its calculation.
if you want to rotate a physics object, then you torque, or SetRigidBodyRotation custom action which rotates the rigidbody component, not the transform ( which is different internally for the physics engine)
Bye,
Jean
Bye,
Jean