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Author Topic: What am I doing wrong here with collisions? [SOLVED]  (Read 837 times)

abend

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What am I doing wrong here with collisions? [SOLVED]
« on: January 25, 2020, 02:33:46 PM »
I have a Collision Event followed by Get Collision Info. This is working, but in a very quirky way. Upon inspection I am seeing that it's not picking up the collision correctly, it must be firing later again so that I eventually get the droppoint vector to move the player. Why is there no data in the second action when I can see it in the first action? I want to test for a collision with a specific tag and then get the vector. I want to ignore any other tags. will the first action only fire for the selected tag? Maybe the starting place (0,0,0) of the arrow when it activates? I am confuse.
« Last Edit: January 27, 2020, 12:44:46 AM by jeanfabre »

abend

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Re: What am I doing wrong here with collisions?
« Reply #1 on: January 25, 2020, 02:41:14 PM »
Ok I think I figured it out. The send event skips the get info. And that fills upon returning to the event. I can work with this!

jeanfabre

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Re: What am I doing wrong here with collisions? [Solved]
« Reply #2 on: January 27, 2020, 12:44:34 AM »
Hi,

 GetCollisioninfo can only be used once the detection occurs, just like GetEventInfos.

Bye,

 Jean