playMaker

Author Topic: Support of "Scripts Only Build"  (Read 1318 times)

bunCBG

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Support of "Scripts Only Build"
« on: January 30, 2020, 07:49:38 AM »
Hi,

We're using Unity 2018.4 and it includes an option called "Scripts Only Build" that allows you to iterate faster on platforms like iOS by compiling scripts only.

However, when building with this option, PlayMaker parses scenes and prefabs for FSMs and slows the process a lot.

Is this possible to support this feature in a future update?

jeanfabre

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Re: Support of "Scripts Only Build"
« Reply #1 on: February 10, 2020, 10:32:27 AM »
Hi,

 I think this is a necessary procedure to make sure all the prefabs are configured properly, but for sure, maybe there could be a way to make that optional or controlled programmatically, I'll ping Alex on this.

Bye,

 Jean