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Author Topic: Temporarily connect a smaller RigidBody while rotating a larger object[SOLVED]  (Read 1166 times)

ToungNCheekGames

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Greetings! I currently have a physics conundrum that's been preventing progress on my project

Currently, I'm attempting to make an object stay in its current position on a rotating cube.

I currently have a large rigidbody cube that acts as the center of gravity for the scene and a player sphere also a rigidbody and controlled by keyboard and Add Force Commands. when I rotate the sphere it bobs and bounces about, what I want is the sphere to stick in place to the rotating cube and move with it.

Attached video of what I currently have in unity.

Ty for the help!  ;D
« Last Edit: February 06, 2020, 07:42:55 AM by jeanfabre »

ToungNCheekGames

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Figured it out my self.  8)

cel

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could you share your solution please?