Greetings! I currently have a physics conundrum that's been preventing progress on my project
Currently, I'm attempting to make an object stay in its current position on a rotating cube.
I currently have a large rigidbody cube that acts as the center of gravity for the scene and a player sphere also a rigidbody and controlled by keyboard and Add Force Commands. when I rotate the sphere it bobs and bounces about, what I want is the sphere to stick in place to the rotating cube and move with it.
Attached video of what I currently have in unity.
Ty for the help!