playMaker

Author Topic: Send Event Frame Delay (On Update / On FixedUpdate / On LateUpdate)  (Read 1760 times)

Digitom

  • Junior Playmaker
  • **
  • Posts: 61
Hello,

Quickly made this action per request.



Cheers,

rechronicle

  • Full Member
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  • Posts: 119
  • Mystvaldia
    • Indie RPG Creator
Re: Send Event Frame Delay (On Update / On FixedUpdate / On LateUpdate)
« Reply #1 on: March 09, 2020, 11:46:26 AM »
Can you give an example of how to benefit different types of updates with 'send event'?

Thanks!

Digitom

  • Junior Playmaker
  • **
  • Posts: 61
Re: Send Event Frame Delay (On Update / On FixedUpdate / On LateUpdate)
« Reply #2 on: March 09, 2020, 01:57:47 PM »
Tbh this action is quite useless/inefficient to someone who knows how to code custom actions...but may help some FSMs in dealing with objects currently updating in fixed or late update (like controllers or cameras).

I personally have had to use this for calculating velocity movement of a transform that was moving in fixed update. When I used the normal next frame event action to loop back to the calculations, my results were not consistent. I ended up making a fixed update next frame action and it was solid...but ended up making a custom action for velocity movement anyways. Might help some people though so thought ide share.