Bump. Sorry, i missed the question and it's kinda needed quickly now since the game is in porting.
1.9.1.b17. Unity 2019.4.29f1, PS4 build
I'm getting spammed with the following and it's affecting the build performance:
05:00:52 variableLookup already contains: NewHitPointsFloat
05:00:52 Variables are of different type: Int Float
05:00:52 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
05:00:52 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
05:00:52 UnityEngine.Logger:Log(LogType, Object)
05:00:52 UnityEngine.Debug:LogWarning(Object)
05:00:52 HutongGames.PlayMaker.FsmVariables:AddVariableLookup(NamedVariable)
05:00:52 HutongGames.PlayMaker.FsmVariables:Init()
05:00:52 HutongGames.PlayMaker.FsmVariables:get_variableLookup()
05:00:52 HutongGames.PlayMaker.FsmVariables:GetVariable(String)
05:00:52 HutongGames.PlayMaker.FsmVariables:GetFsmGameObject(String)
05:00:52 HutongGames.PlayMaker.Fsm:GetFsmGameObject(String)
05:00:52 HutongGames.PlayMaker.ActionData:GetFsmGameObject(Fsm, Int32)
05:00:52 HutongGames.PlayMaker.ActionData:LoadActionField(Fsm, Object, FieldInfo, Int32)
05:00:52 HutongGames.PlayMaker.ActionData:CreateAction(Context, Int32)
05:00:52 HutongGames.PlayMaker.ActionData:LoadActions(FsmState)
05:00:52 HutongGames.PlayMaker.FsmState:LoadActions()
05:00:52 HutongGames.PlayMaker.Fsm:InitData()
05:00:52 PlayMakerFSM:OnAfterDeserialize()
and
AddEventHandlerComponent: PlayMakerFixedUpdate
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayMakerFSM:AddEventHandlerComponents()
PlayMakerFSM:Init()
PlayMakerFSM:Awake()
UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
DarkTonic.CoreGameKit.PoolBoss:InstantiateForPool(Transform, Int32)
DarkTonic.CoreGameKit.PoolBoss:FillItemPool(PoolBossItem, Transform, Action)
DarkTonic.CoreGameKit.PoolBoss:CreatePoolItemClones(PoolBossItem, Boolean, Action)
DarkTonic.CoreGameKit.PoolBoss:ContinueInit()
DarkTonic.CoreGameKit.PoolBoss:Initialize()
DarkTonic.CoreGameKit.PoolBoss:Awake()