Hi,
it has to be done mathematically, move your ball and camera front by a fixed amount per seconds, there should be no mismatch if all your platform are equally positionned and with the same distance from one another.
to make this easy, let's say you have a distance of 1 between each platform, use the action Translate and move by one on the front axis and check per seconds. that should be enough to get this right.
Bye,
Jean