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Author Topic: The Set texture Offset action is busted for URP  (Read 2678 times)

mrminico

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The Set texture Offset action is busted for URP
« on: June 18, 2020, 05:31:04 AM »
Hi everyone,
I was recently using the action "Set Texture Offset" for a Universal Pipeline material and it didn't work. The texture is supposed to offset even after plugging in the proper name based off the debug menu. Is anyone else having issues with this action or is it just outdated?
« Last Edit: June 30, 2020, 02:12:48 AM by mrminico »

jeanfabre

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Re: The Set texture Offset action is busted for URP
« Reply #1 on: June 30, 2020, 07:15:48 AM »
Hi,

 it's very likely that you don't reference the "namedTexture" properly, turn the inspector in debug mode and check out the various properties of your material's shader, make sure it matches. For example "_BaseMap"

Bye,

 Jean


mrminico

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Re: The Set texture Offset action is busted for URP
« Reply #2 on: August 18, 2020, 05:27:55 PM »
Its still not working regardless of referencing the named texture. :/
« Last Edit: August 18, 2020, 05:29:44 PM by mrminico »

jeanfabre

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Re: The Set texture Offset action is busted for URP
« Reply #3 on: August 19, 2020, 03:30:45 AM »
Hi,

 ok, travelling at the moment, will check when I am back.

Bye,

 Jean

jeanfabre

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Re: The Set texture Offset action is busted for URP
« Reply #4 on: August 21, 2020, 02:55:04 AM »
Hi,

 it works as is for me... odd:



Bye,

 Jean

mrminico

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Re: The Set texture Offset action is busted for URP
« Reply #5 on: August 21, 2020, 09:22:23 AM »
Hi,

 it works as is for me... odd:



Bye,

 Jean

Hi jean, can you check "Universal pipeline" I see you're trying with an older version. Light weight pipeline is now "Universal Pipeline"

jeanfabre

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Re: The Set texture Offset action is busted for URP
« Reply #6 on: August 24, 2020, 02:14:00 AM »
Hi,

 
With universal pipeline you use _BaseMap as the named texture



BYe,

 Jean